

The deck is also reset after every fight. After drawing the final arrow, all 3 will be put back into the ultimate draw pile. Drawing the second will leave the final elemental arrow as a certain draw next time the Ultimate ability is activated - this may be used to your advantage. This arrow will be removed from the pool, leaving only the other 2 arrows. Using the Ultimate ability of the Zealot will randomly draw 1 of the 3 elemental arrows. They collect unused cards and use them later to forge a powerful elemental arrow with their Ultimate ability. Their weak statistics can be greatly buffed with calculations and waiting for the right opening. Zealots focus on shooting rarely but lethally. Armor has a minimum value of -500 and a maximum value of 75.

% multiplicator, negative armor increases incoming damage (-100 = +100% damage), positive armor reduces incoming damage. equal to 50% of your missing Armor Prevents or increases damage dealt or received. Armor has a minimum value of -500 and a maximum value of 75., gain Barrier A pool of additional HP. If you start a turn with negative Armor Prevents or increases damage dealt or received. Agile Movement All Barriers A pool of additional HP.
